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Aniimo Skills

See what a skill does and which Aniimo can bring it into a team.

Annihilation Bomb

Innate · Direct offense
EP
100
Might
164
CD
8s
Break
100%

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

Used by 4 forms

Aqua Defense

Combat · Self only
EP
20
Might
75
CD
15s
Break
100%

Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies Lockdown to the target for 12s.

Used by 1 form

Aquatic Glide

Combat · Self only
EP
20
Might
7
CD
1s
Break
100%

Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by 3. After maintaining the skill state for 4s, can attack while moving for 15s.

Used by 1 form

Arc Strike

Combat · Enemy debuff
EP
10
Might
20
CD
15s
Break
100%

Performs an arc-shaped sweep. Enemies hit while affected by Weakness Mark are also stunned for 2.5s.

Used by 2 forms

Ashfrost Judgment

Combat · Enemy debuff
EP
0
Might
154
CD
8s
Break
100%

Transforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward. The final hit applies damage over time, dealing damage equal to 6 Might every second for 10s.

Used by 1 form

ATK

Innate
EP
0
Might
6
CD
0.1s
Break
100%

Wields the power of fire to attack targets at close range.

Used by 235 forms

Aurora Protection

Combat · Nearby ally support
EP
0
Might
0
CD
20s

Grants all nearby allies a Shield equal to 55% of Wavwal's missing HP for 20s.

Used by 1 form

Avian Harmony Ensemble

Innate · Self only
EP
100
Might
179
CD
8s
Break
100%

Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.

Used by 5 forms

Baa-Baa Darkbubb

Combat · Nearby ally support
EP
20
Might
50
CD
10s
Break
100%

Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.

Used by 1 form

Baa-Baa Healbubb

Combat · Team-wide support
EP
15
Might
0
CD
20s

While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s.

Used by 3 forms

Baa-Baa Leaf Shot

Combat · Direct offense
EP
20
Might
20
CD
18s
Break
100%

Shoots a Grass Orb to attack the target, reducing its 5%Grass Resistance for 20s on hit.

Used by 2 forms

Baa-Baa Sweetbubb

Combat · Nearby ally support
EP
20
Might
50
CD
10s
Break
100%

Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.

Used by 3 forms

Ballistic Guard

Combat · Self only
EP
20
Might
10
CD
1s
Break
100%

Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

Used by 6 forms

Beat of Passion

Combat · Direct offense
EP
20
Might
52
CD
1s
Break
100%

Keeps playing, sending sound waves forward to damage targets.

Used by 1 form

Black Hole Domain

Combat · Direct offense
EP
20
Might
54
CD
1s
Break
100%

Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage.

Used by 4 forms

Blasting Roses

Combat · Self only
EP
20
Might
40
CD
1s
Break
100%

Releases petals that track and attack the target. This skill gains 35% extra Crit Rate.

Used by 2 forms

Blazing Fist Barrage

Combat
EP
30
Might
42/42
CD
1s
Break
150%

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into Punch Rush. Punch Rush: Continuously throws punches forward, dealing damage equal to 60 Might.

Used by 1 form

Blazing Rush

Innate
EP
100
Might
209
CD
8s
Break
150%

Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.

Used by 1 form

Blazing Wolf Assault

Combat
EP
20
Might
60
CD
1s
Break
150%

Summons 2 clones to attack the selected location. Summons 1 extra clone that gains Super Armor for 10s while in the Full Energy state.

Used by 1 form

Blossoming Moment

Combat · Self only
EP
10
Might
38
CD
10s
Break
100%

Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.

Used by 2 forms

Boomerang Blade

Combat · Enemy debuff
EP
20
Might
78
CD
1s
Break
100%

Throws an ice blade forward, dealing damage to targets in range and applying stacks of Ice Debuff. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.

Used by 7 forms

Boulder Blast

Innate · Direct offense
EP
100
Might
175
CD
8s
Break
100%

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 Rock Piles around the Bouldus.

Used by 2 forms

Bouncy Sling

Combat · Enemy debuff
EP
20
Might
55
CD
1s
Break
150%

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to {4} times. It can also ricochet to allies.

Used by 3 forms

Breaking Roar

Innate · Direct offense
EP
100
Might
165
CD
8s
Break
150%

Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.

Used by 2 forms

Bubble Blast

Combat · Direct offense
EP
10
Might
30
CD
0s
Break
100%

Shoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges.

Used by 2 forms

Bubble Rush

Combat · Direct offense
EP
10
Might
32
CD
1s
Break
100%

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Used by 4 forms

Bubbles

Combat · Self only
EP
0
Might
0
CD
20s
Break
0%

Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP. After absorbing a puddle, restores an additional 10 EP.

Used by 1 form

Burn Breaker

Combat · Direct offense
EP
30
Might
84/105
CD
1s
Break
100%

After charging, unleashes a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage.

Used by 6 forms

Burning Sun

Innate · Enemy debuff
EP
100
Might
140
CD
8s
Break
150%

The crystals on its elbows erupt with magma energy, hurling a massive molten boulder that explodes to deal wide-area damage. Damage increases by 2% for each stack of Fire Debuff on the target.

Used by 3 forms

Butterfly Dance

Innate · Unresolved scope
EP
100
Might
0
CD
20s
Break
0%

The Somniwing flies up and uses its power of rejuvenation, recovering 36 EP.

Used by 1 form

Cannon Mode

Combat
EP
10
Might
35
CD
5s
Break
100%

Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.

Used by 1 form

Charged Blow

Combat
EP
30
Might
75/97
CD
1s
Break
150%

Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.

Used by 4 forms

Charged Geyser

Combat · Self only
EP
0
Might
0
CD
18s
Break
0%

Restores 15 Energy and restores 0.8 Energy per second for 12s.

Used by 1 form

Chill Glide

Combat · Self only
EP
20
Might
7
CD
1s
Break
100%

Flies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s.

Used by 1 form

Claw of Madness

Combat · Enemy debuff
EP
10
Might
30
CD
0s
Break
100%

Claws the target up to 3 times. When the third hit lands, the next skill grants double Rage. When in the Enraged state, each hit applies 2 stacks of Claw Mark, up to 6 stacks.

Used by 1 form

Clay Ball

Combat · Direct offense
EP
10
Might
40
CD
1s
Break
100%

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Used by 2 forms

Cloud Orb

Combat · Self only
EP
10
Might
30
CD
1s
Break
100%

Throws a missile condensed from clouds at the target. If the user is Shrouded in Mist, the missile creates a larger explosion on hit, dealing damage equal to 180% Might.

Used by 10 forms

Cloud Shield

Combat · Self only
EP
20
Might
0
CD
20s
Break
0%

Creates a cloud shield to protect itself, absorbing damage up to 15% max HP and reducing stamina consumption by 15% for 20s. While affected by Shrouded in Mist, the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s.

Used by 10 forms

Collectible Drop

Innate · Unresolved scope
EP
100
Might
0
CD
8s
Break
0%

Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.

Used by 6 forms

Comet Aureus

Innate · Self only
EP
100
Might
166
CD
8s
Break
100%

Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.

Used by 4 forms

Coral Impact

Combat · Enemy debuff
EP
0
Might
10
CD
18s
Break
100%

Deals damage to the target and applies Coral Mark for 6s. When Coral Mark ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.

Used by 2 forms

Coral Prison

Innate · Enemy debuff
EP
100
Might
70
CD
20s
Break
100%

Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter Imprisonment for 2s. When Imprisonment ends, the target takes additional damage equal to 25% of the original skill’s Might.

Used by 2 forms

Coral Trap

Combat · Enemy debuff
EP
20
Might
67
CD
1s
Break
100%

Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.

Used by 4 forms

Cozite Nest Sentry

Combat
EP
10
Might
10
CD
18s
Break
100%

Launches Cozite to hover around itself. When a party member uses a Skill or Ultimate, Cozite performs a coordinated attack. Lasts 15s.

Used by 1 form

Crazy Bubbles

Innate · Enemy debuff
EP
100
Might
0
CD
20s
Break
0%

Quickly creates 6 bubbles and increases party members’ Water damage by 16% for 30s.

Used by 1 form

Critical Hit

Combat · Self only
EP
30
Might
90
CD
1s
Break
100%

Strikes hard to deal high damage and remove all Claw Mark effects from the target. Each stack of Claw Mark deals additional damage equal to 10% of Might.

Used by 2 forms

Crossfire

Combat · Self only
EP
20
Might
65
CD
1s
Break
150%

Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While Full Energy is active, Might increases by 45%.

Used by 2 forms

Cyclone of Leaves

Combat · Direct offense
EP
10
Might
33
CD
1s
Break
100%

Swipes its tail and releases a forward-moving cyclone of leaves to attack targets. Turf is formed around the Aniimo and along the cyclone's path for 20s.

Used by 1 form

Dancing Petals

Innate · Direct offense
EP
100
Might
187
CD
8s
Break
100%

Spins and releases a storm of petals to attack a target.

Used by 7 forms

Dark Claw

Combat · Direct offense
EP
20
Might
30
CD
15s
Break
150%

Unleashes consecutive Dark claw strikes on the target, dealing damage and silencing the target for 4s.

Used by 1 form

Dark Dash

Combat · Self only
EP
10
Might
25
CD
1s
Break
100%

Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.

Used by 8 forms

Dark Energy Surge

Combat · Direct offense
EP
20
Might
30
CD
18s
Break
150%

Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and stun them for 2.5s.

Used by 1 form

Dark Soul

Combat · Self only
EP
20
Might
50
CD
1s
Break
100%

Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.

Used by 5 forms

Dark Tide

Combat · Team-wide support
EP
20
Might
76
CD
1s
Break
100%

Gains 15% BREAK Damage Reduction for 20s. If within 10m of a water environment, absorbs water to gain additional stacks of the effect. Each puddle absorbed grants one additional stack, up to 4 puddles at once.

Used by 1 form

Darkwheel Slash

Combat
EP
20
Might
60
CD
1s
Break
100%

Lifts the stone ball and rolls forward at high speed, dealing Damage to targets ahead and an additional 400% Damage to Shields.

Used by 1 form

Demon Steps

Combat · Self only
EP
10
Might
13
CD
8s
Break
100%

Dashes to the target and attacks, restoring 5% max HP on hit.

Used by 2 forms

Demonic State

Combat · Self only
EP
0
Might
65
CD
8s
Break
100%

This Aniimo enters Demonic State, continuously consuming energy. Press the Skill button again to end the state. When the state ends, deals damage around this Aniimo and restores HP equal to 30% of the damage dealt during this state, up to 50% of max HP. Demonic State increases skill damage by 30% and changes skill cost to 10% of current HP. After 6 skill casts, holding basic attack deals additional damage equal to 50 Might.

Used by 1 form

Detect Weakness

Combat · Enemy debuff
EP
0
Might
0
CD
15s
Break
0%

Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance by 12% for 20s.

Used by 1 form

Devastation Cannon

Innate
EP
100
Might
165
CD
8s
Break
100%

Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.

Used by 1 form

Dimension Rupture

Innate · Direct offense
EP
100
Might
170
CD
8s
Break
100%

Cleaves through space, dealing heavy Physical damage.

Used by 5 forms
Showing 60 of 277 skills