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Aniimo Traits

Browse passive effects and the Aniimo associated with each trait.

Air Superiority

Used by 5 forms

Increases critical rate by 20% while flying.

Appeal

Used by 7 forms

When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.

Arc Surge

Used by 6 forms

Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.

Band Member

Used by 6 forms

When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.

Battle Fervor

Used by 8 forms

Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.

Biting Wind

Used by 7 forms

When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.

Blazing Flames

Used by 8 forms

Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].

Bloodthirst

Used by 2 forms

For every 1% HP lost, increases damage by 0.8%, up to 48%.

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Bloom Cluster

Used by 1 form

When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.

Bubble

Used by 2 forms

Every 12s, enters Bathing. The next skill cast creates a puddle.

Bubble Energy

Used by 3 forms

Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.

Counter Strike

Used by 6 forms

After being attacked, increases BREAK efficiency by 30% for 10s.

Counting Sheep

Used by 1 form

Every 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect.

Dangerous Fragrance

Used by 2 forms

When a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s.

Disco Aniimo

Used by 14 forms

While on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP.

Earth Affinity

Used by 3 forms

While in [Tunneling] state, can cast skills and deals 30% extra BREAK.

Electro Stash

Used by 2 forms

Restores 4 EP when a skill lands a critical hit.

Energized

Used by 2 forms

For every 1,000 max HP, increases BREAK damage by 2%.

Energy Full

Used by 1 form

Increases max EP by 10.

Flutter Heal

Used by 8 forms

When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.

Frostbite Sunder

Used by 1 form

Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].

Full Energy

Used by 1 form

After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.

Gachapon

Used by 2 forms

Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.

Grand Sorcerer

Used by 5 forms

For 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.

Guardbreak Resonance

Used by 6 forms

Increases BREAK by 0.

Hard Winter

Used by 2 forms

After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.

Judgment Storm

Used by 2 forms

When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s.

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Lunar Power

Used by 2 forms

When not attacking with an advantageous element, final damage increases by 30%. Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.

Overcharged Coral

Used by 4 forms

When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.

Overloaded Engine

Used by 4 forms

Moving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.

Phantom Opening

Used by 1 form

When a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.

Potent Erosion

Used by 2 forms

When a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s.

Power of Fire

Used by 1 form

Deals 40% extra damage to enemies with more than 5 stacks of Fire Debuff.

Power of Nature

Used by 1 form

While off field, creates a patch of grass under a teammate after they cast 3 skills.

Power Surge

Used by 1 form

When casting a skill with less than 20 EP, restores 2.5 EP.

Power Sustain

Used by 6 forms

After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.

Prank

Used by 4 forms

Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].

Prank Master

Used by 2 forms

Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.

Pursuit

Used by 5 forms

Deals 30% extra damage to targets affected by control effects or BREAK.

Pyro Charge

Used by 4 forms

After spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.

Radiant Charm

Used by 2 forms

Increases Water damage by12% for all opposite-sex Aniimo on the team.

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Raging Fire

Used by 2 forms

After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.

Raging Rampage

Used by 3 forms

Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.

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Reliable Fire Companion

Used by 2 forms

When in a party, increases party 15%–18% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%–24%. Gains 0.38% per 100 ATK. Gains 0.50% per 100 ATK.

Rock Empowerment

Used by 2 forms

[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.

Scorching Flames

Used by 12 forms

Increases damage dealt to enemies weak to your element by 15%.

Shrouded in Mist

Used by 10 forms

After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.

Solar Grace

Used by 1 form

When not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.

Spotlight Moment

Used by 1 form

The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s.

Stealth

Used by 8 forms

Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s.

Sword Dance

Used by 7 forms

Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Thunderbond

Used by 3 forms

When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.

Tidal Heart

Used by 6 forms

While in water terrain or after absorbing water, increases Water damage by 20% for 10s.

Tuning

Used by 8 forms

Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s.

Victory Concerto

Used by 3 forms

While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Water Spirit

Used by 10 forms

While in water terrain, reduces the EP cost of all skills by 10%.

Showing 60 of 56 traits